Developer Kupo707, or, as he's known in in real life, Matt Roszak, added a new chapter to the established Epic Battle Fantasy series by releasing Epic Battle Fantasy 3 to please all fans of the series in September 2010. While the game remains a Flash turn-based RPG at its core just like the earlier games, it comes with a whole host of new features, upgrades, enemies and even a new gameplay system this time. This new game therefore promises to be a few notches above and hence better than both of the previous games. Here are some of the key features of this new addition to the series:
EBF 3 adds a new feature that completes the game and makes playing it that much more worthwhile: The ability to move. In earlier games, the characters that you controlled would face one wave after another in an effort to finish all of their enemies, with the only sort of movement being the changes in the background after a boss got defeated and Player 2's bobbing bosoms when somebody clicked on it. Not so for this game.
The game allows you to move your characters around on a map using either the arrow keys or the 'WASD' keys to do quests and interact with all sorts of items. The most important items are the chests, because these are the ones that contain the best stuff. Some of these may even be hidden. Additionally, you may encounter random non-playing characters or NPCs that may give you a hint regarding where to go or how to beat a type of enemy or may give you some quests themselves. Leveling up of skills and changing equipment is limited to this part of the game too and you cannot do this inside of battles. All of these make the definition "turn-based RPG" even more apt, seeing as the PG part of it wasn't especially prevalent in the first two editions.
The battle mechanic is still the same as the two earlier games. You still use the mouse to select from the wide variety of attacks and defenses available to each of your characters and select the ones that are likely to hurt the enemy characters the most. Type-matching is a theme throughout the game, thereby adding to the strategy quotient. Type-matching basically refers to finding out then enemy's weak points and then using the type of attacks that would work best against those particular weak points. Players who have played the console-based Pokemon games, which this series derives quite heavily from, might be especially familiar with the type-matching strategy. You will find type-matching to be especially essential when you realize that the game doesn't want you to take it seriously with tips such as "Hit enemies until they die". Apart from being in the "so obvious it's funny" section of jokes, it is also proved to be wrong eventually because the more you use it, the more often you will die as the game progresses. Again, this is especially true for certain battles where you're faced with multiple waves of enemies instead of just the one.
Another new addition and something that also seems to borrow from the Pokemon games is the ability to withdraw out of battles when overmatched by the opponent and ability to switch the battle order depending on whose attacks you want to use first.
This is where the increase in the number of characters from 2 to 3 adds yet another dimension to the game. Firstly, and thankfully, we finally have names for the characters. They are: the exceptionally "un-piratey" name Matt for Player 1, Natalie for Player 2 and the coolest name of the lot, Lance, for the third player. Lance's clothes are apparently made from the considerable spools of cloth that probably remained after Natalie's clothes were made (because of how little it covers) and he wears what seems like an army helmet with a smock of dark red hair under. Anyways, Lance appears to be slightly stronger than the other two characters, and he alone possesses the very important "Scan" kill that you could use to find out the enemy's weak points and make use of the type-matching strategy that was mentioned above.
With all of this, you appear to have the perfect setting for a great game, until you come to the humor that has been used in the game. While humor and how good it is completely based on one's opinion, no one can deny that the humor used in the game is sexist and exceptionally juvenile. Whether you find that to your taste or not is another matter, but it is quite clear from the very beginning that your taste in humor and what sort of situations you find humorous will dictate whether you like this game or not. Which is sad; because the point of building a great game can be and is lost if playing it comes down to what you perceive to be humorous.
Graphics and Audio
Thanks to being able to move this time around, we see a much wider variety of places and different backgrounds throughout the game. In that sense, the game doesn't disappoint because all of the action is shown in the same relatively hi-definition and highly detailed graphics that the first two games had. As for any loading or lagging issues, simply lowering the quality is now an option. Still, loading 24 MB for a game is still bound to take its toll and time on quite a lot of networks.
The audio is, quite unsurprisingly, much the same as the earlier games with a slightly greater rock element attached to it. It's pretty good, actually.
What one cannot deny is that Epic Battle Fantasy 3 is certainly one if not many steps above the first two installments in the series. However, experiencing the greatness of the game means experiencing all the sexist humor within first-hand, and there are many people who wouldn't want to put up with that for a simple Flash game. All in all, if you don't mind juvenile humor, this game is a must-play whether you're an RPG fan or not.